Um Imparcial View of The First Berserker: Khazan
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
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Isso não foi reflexo único Destes aumentos das minhas habilidades ou dos melhores equipamentos do protagonista, mas sim do jogo realmente ter ficado menos desafiador (ou Ainda mais justo) desse ponto em diante.
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Quem gosta do um souslike Ainda mais “tradicional” provavelmente nãeste vai apreciar tanto o fato por de que não há 1 Bastante mapa interconectado de modo a explorar.
Ao dominar as armas e habilidades versáteis por Khazan, ESTES jogadores podem personalizar efetivamente AS SUAS táticas para conquistar diversos MODOS do chefes e navegar por cenários de combate variados.
Vejo isso Ainda mais saiba como uma decisão para facilitar o desenvolvimento, já qual tomar um mapa completo da bastante mais produção, contudo junte isso ao fato por de que as armas sãeste drops aleatórios por inimigos e o ímpeto por explorar diminui bastante, utilizando um grande impacto até precisamente na atmosfera geral do jogo.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
24 de marçeste de 2025 por André Custodio À medida de que a comunidade souls Teimavive Ainda mais viúva com a falta por novos Dark Souls e utilizando este abandono por Bloodborne, seus olhares se voltam de modo a ESTES títulos originais qual vêm dando as caras nos The First Berserker: Khazan últimos anos.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.